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Code of Conduct

  1. Code of Conduct
    1. Eligibility:  Coaches/Sponsors will be required to assess and monitor the academics of all Esport athletes. Only students in good academic standing are allowed to participate in matches, events, practice, and playoffs. Just like any regular sport, any student athlete that is failing a course will be placed on probation for one week. If the student athlete is failing any course the subsequent week, then that student is ineligible to participate in matches, events, practice, and playoffs. Coaches/Sponsors are required to check academic progress prior to submitting their rosters. 
       
    2. Roster Posting:  Coaches must post a roster prior to the start of any events, matches, or playoffs.  Coaches are also required to ensure that the student athlete that is registered to participate in the match is the actual player and that a “substitute” is not participating. Student Athletes must have some sort of identification such as a name tag, ID badge, shirt, or jersey with their name on it.
       
    3. Warnings: Tournament Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious/political topics, threats/implied violence, lack of punctuality, and failure to follow tournament staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
       
    4. Team Warnings/Team Absence Rule: If a team in the league pays the league fee and then does not compete in at least 50% of the season, that team will be issued a Suspension for the remainder of the season and a Temporary Ban from Playoffs for that season. If you miss 1 tournament you will be reminded about this ruling. If you miss 2 then you will receive an official warning. The 3rd will result in Suspension for the remainder of the season. This rule is being implemented so that it creates a fair environment for those districts wanting to really participate in the league and potentially have a State Champion. It is not fair to everyone else if your team quits in the middle of the season.
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    5. Cheating: Breaking any rule and any form of cheating, modding, hacking, lag-switching, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a Forfeit of a Game, Match, or Ban from Oklahoma Scholastic Esports after an official investigates the claim.
      1. Programs: The use of the following programs is considered cheating:
        1. Multihacks
        2. Wallhack
        3. Aimbot
        4. Triggerbot
        5. Colored Models
        6. No-Recoil
        7. No-Flash
        8. Sound changes
      2. The previous list items are just examples, other programs may be deemed cheating if they are found to be giving a player or team an unfair advantage. Players who are found to be cheating will be immediately disqualified from all tournaments they currently compete in until its conclusion and beyond at the discretion of Oklahoma Scholastic Esports administration.
         
    6. Bugs/Glitches/Exploits: - the exploitation of any bugs/glitches that give a player or team an unfair advantage are strictly prohibited from use in official matches. The following are some examples of prohibited exploits:
      1. Pixel Walking in Counter-Strike: Global Offensive
      2. See Through Smokes in Counter-Strike: Global Offensive
      3. Coastline Roof Vault Glitch in Tom Clancy’s Rainbow Six: Siege
      4. Outback Top of Red Tent Plant in Tom Clancy’s Rainbow Six: Siege
      5. Card glitches in Paladins
      6. Champion/Hero swap glitches
      7. Ability Timer glitches
      8. Illegal/Out-Of-Bounds spots
      9. The above list of bugs/glitches/exploits is not a comprehensive list of all bugs/glitches/exploits prohibited from use by Oklahoma Scholastic Esports in official matches. Any potential bug/glitch/exploit used that is deemed by Oklahoma Scholastic Esports administration to be illegal will result in punishment for the player/team that used the exploit. Continued abuse of any bugs/glitches/exploits may result in player/team suspension or disqualification.
         
    7. Acts of Disruption: Players acting on and/or conspiring to cause any disruption to the match will also be treated as cheating. Acts of disruption include, but are not limited to: 
      1. DDoS attacks
      2. Disconnecting with the intent of resetting a game
      3. Mic spam
      4. Physically damaging player equipment.
      5. Intentionally delaying the start of a game
         
    8. Doping the use of performance enhancing drugs is strictly prohibited and will be punished severely. Schools are responsible for testing students just as they would for OSSAA participation.
      1. The List of Prohibited Substances and Methods created by the World Anti-Doping Agency (WADA) is valid for all Oklahoma Scholastic Esports events. The full list can be found at http://list.wada-ama.org/. An unprescribed use of these substances is considered doping.
         
    9. Using Alcohol or Drugs
      1. The use of alcohol or other drugs, including tobacco and cannabis, during an official match is strictly prohibited and will be punished severely and a report will be made to the school and local authorities of any infringing player.
         
    10. Betting
      1. No participants may be involved in any form of betting or gambling, associate with betters or gamblers, or provide anyone information that may assist betting or gambling, either directly or indirectly for any Oklahoma Scholastic Esports matches or tournaments in general. Any individuals found to be in violation of this rule will be disqualified immediately.
         
    11. Match Fixing
      1. Match fixing is defined as the act of arranging the outcome of a match prior to it being played or during its play. Match fixing is strictly prohibited and all individuals involved will face, at a minimum, a one year suspension.
         
    12. Sportsmanship
      1. All participants are expected to uphold a universal level of sportsmanship while participating in Oklahoma Scholastic Esports events. Those who fail to behave in a sportsmanlike manner may face penalties at the discretion of Oklahoma Scholastic administration.
      2. RULE VIOLATIONS
        1. Violating any of the listed rules in this document will result in punishment for the offending participant/team/club, including but not limited to those listed above.
      3. INSULTS
        1. All insults occurring in connection with Oklahoma Scholastic Esports sanctioned events will not be tolerated. This includes but is not limited to:
          1. Profane insults
          2. Racial/Ethnic/Cultural slurs
          3. Toxic statements
          4. Personal attacks
          5. Oklahoma Scholastic Esports aims to provide a respectable environment for Esports while facilitating competition. Therefore, friendly trash talk and banter is allowed.
      4. INAPPROPRIATE LANGUAGE
        1. All participants in Oklahoma Scholastic Esports sanctioned events are prohibited from using inappropriate language in all text and voice channels, regardless of context. Inappropriate language includes but is not limited to:
          1. Excessive Profanity
          2. Pseudo-Profanity (i.e. replacing letters in profane words or phrases)
          3. Racial/Ethnic/Cultural Slurs
          4. Politically incorrect terms
          5. Sexual innuendos
          6. Drug/alcohol references
      5. SPAMMING
        1. The excess posting of senseless, harmful, or offensive messages on any platform directed at or referencing Oklahoma Scholastic Esports, our sponsors, or a participant is considered spamming and will not be tolerated. Abusing the in-game text and voice chat functions will also not be tolerated.
      6. INTENTIONALLY DELAYING
        1. Intentionally delaying a match with the intent to time out the opposing player/team may be penalized.
      7. WITCH HUNTING
        1. Witch hunts, or accusing someone publicly without basis will not be tolerated. If you suspect another player or club of any rule violation you should contact a league administrator privately and as soon as possible so an investigation can be opened.
      8. INCORRECT MATCH RESULTS
        1. Reporting incorrect match results will not be tolerated and will be considered cheating. If you report the incorrect results of a match on purpose or by accident and do not contact the Head Tournament Organizer so that they can be fixed, the cheated points will be deducted from your final bracket score and will impact your postseason seeding in addition to any other punishments issued at the discretion of Oklahoma Scholastic Esports administration.
      9. DECEPTION
        1. Any attempt to mislead or deceive other participants or members of Oklahoma Scholastic Esports administration will be penalized.
      10. COERCION
        1. Any attempt to manipulate a match or outcome through threats or intimidation of other participants or members of Oklahoma Scholastic Esports administration will result in the immediate removal from OSE Tournaments.
      11. UNSPORTSMANLIKE BEHAVIOR:  Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language, toxic behavior, showboating, and bullying.
      12. CONCESSIONS: Teams may request that they be allowed to concede victory of a Game. Teams may request that their opponent not receive a Forfeit penalty. A Tournament Official must be contacted with these requests.
      13. ABUSE: Verbal and/or written abuse of a Tournament Official will not be tolerated through any medium. This includes, but is not limited to: Voice messages, Voice chat in game, Text messages, live support chats, Twitter, Instagram, Snapchat, Facebook, etc. Student Athletes that violate this rule may be disqualified from Tournament Play and/or from competing in Oklahoma Scholastic Esports.
      14. SETTINGS: The hosting team will forfeit the game where the incorrect setting(s) affected the game.
      15. RESTRICTED TEAMS AND/OR USE OF PLAYBOOKS Use of any restricted Madden team or playbook will result in the loss of that game for violating the tournament team.
      16. LACK OF COOPERATION: Failing to comply with Support Staff’s directions and/or requests may result in the forfeit of round(s), a map, or the entire match.  Verbal or written abuse of a staff member may result in forfeiture, suspension, and/or disciplinary action at school.
  2. Tainted Accounts
    1. At any point during an official match, should a player’s game account receive any form of game ban or restriction due to a violation of the game’s or the platform that it is played on’s terms of service, the match will immediately conclude and a win will be awarded to the team that did not have the offending player.
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  3. Participating Regions/State
    1. School Participation Requirements All schools must meet the following requirements in order to participate inOklahoma Scholastic Esports.
      1. Middle School (7th- 8th Grade) High School serving (9th-12th Grades) recognized by the Oklahoma State Department of Education.
      2. Teams must have sponsorship from an employee of the district acting as a Coach and a school level administrator supporting the program.
      3. Teams must ensure all team members have read and agree to the Code of Conduct.
      4. If a school wishes to host matches/tournament, then the school must agree to these terms: 
        1. Ensure all console games have been updated at least 24 hours prior to the match. 
        2. Provide accessible consoles for applicable game(s), with software downloaded and patched as needed.
        3. Provide stable network access to sites necessary for competition.
        4. White-list all applicable sites or programs needed to support competitive play.
        5. Provide Staff to help with the event. (Tournament Officials/Judges/Support Staff/Equipment Inspectors).
        6. If providing consoles/monitors they must be unmodded/unjailbroken.
        7. Hold at least one two-hour practice per week.
        8. Be willing to provide access to events, matches, practice, and/or tournaments.
        9. Be willing to provide transportation if needed.
      5. Each school represented in the league will have a member tied directly to the Oklahoma Scholastic Esports Administration.
      6. All team members must be in good standings with Oklahoma Scholastic Esports and meet the minimum eligibility requirements for team participation.
      7. Oklahoma Scholastic Esports participation is open to Middle School (7th- 8th Grade) and all High School students (9th-12th).
      8. The high school student must join the Esports Club/Team at their respective school.
      9. Communicate with the instructor/coach/sponsor at least once per week.
      10. Student Athletes must be eligible and show academic progress.
      11. Junior High is considered 7th-9th Grades. High School is considered 9th-12th. JH can play up on HS teams but HS Teams/Players CANNOT PLAY DOWN AT ANY TIME.