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FORTNITE

  1. FORTNITE
     

    1. Xbox One/Nintendo Switch/PC/PS4-5 **Crossplay Allowed**
       

    2. 4 v 4 Format (Squads Games)

      1. “Squads” - Squad game - Creative - Zone Wars. Players will invite the other squads (teams) to the creative lobby where they will enter the code for the Zone Wars Map made and hosted by Oklahoma Scholastic Esports. . All eight players will queue up together in the same match.
         

    3. 2 v 2 Format (Duo Games)

      1. “Duos” - Duo Game - Creative - Box Wars. Players will invite the other duos to the creative lobby where they will enter the code for the Box Wars Map made and hosted by Oklahoma Scholastic Esports. All four players will queue up together in the same match.
         

    4. Match Format (4v4) - ZONE WARS

      1.  Teams will choose their colors. This will be determined by the coaches. As a result ALL TEAMS ARE TO ADHERE TO THEIR COLORS CHOSEN BY THEIR COACHES EVERY SINGLE ROUND. Players are encouraged to document proof of their match to aid in any potential match disputes. Screenshots/Clips/Videos will be accepted.

      2. Players will play the Zone Wars map created by Oklahoma Scholastic Esports (4v4) and compete in Seven Rounds, the Team with the most eliminations and the victory will move on against the next teams in the bracket/quads. (First to 4 Rounds)

      3. A game ends when all seven rounds have been played, victory conditions are as such: ELIMINATIONS + MOST ROUNDS WON.

      4. Players can shoot down each others builds so there will need to be communication amongst teams to ensure their teammates are not shooting down their builds. 

      5. In the result of a tie, a REPLAY WILL BE DONE AND THE FIRST ROUND WINNING TEAM WILL MOVE ON!

      6. There are bugs, SO IF A SITUATION OCCURS WHERE THE LOSING TEAM ACTUALLY SHOWS VICTORY AND THE WINNING TEAM SHOWS DEFEAT PLEASE COUNT IT CORRECTLY.

      7. MUST USE LOBBY CODE: 5351-2565-0472 (OKLAHOMA SCHOLASTIC ESPORTS ZONE WARS)
         

    5. Match Format (2v2) - BOX WARS

      1.  Teams will choose their colors. This will be determined by the coaches. As a result ALL TEAMS ARE TO ADHERE TO THEIR COLORS CHOSEN BY THEIR COACHES EVERY SINGLE ROUND. Players are encouraged to document proof of their match to aid in any potential match disputes. Screenshots/Clips/Videos will be accepted.

      2. Players will play the Box Wars map created by Pandvil code is below. It’s 13 rounds, first to 7 wins.

      3. MUST USE LOBBY CODE: 6562-8953-6567 PANDVIL 2V2 BOX FIGHTS

 

  1. Restricted Items/Play

    1. Any gliders/umbrellas, outfits, harvesting tools, back blings, contrails, loading screens, emotes, vehicles, or items that are currently disabled in public queues are prohibited from use for as long as they remain disabled in those queues.
       

  2. Stoppage of Play

    1. In the event that a player drops from the server during a game that player will no longer be considered standing and the game will continue until completion unless both Teams agree to a redo. In the event that a player drops from the server before any players are able to eject from the Battle Bus, the game must be redone. Abusing disconnects may result in a player forfeiting the match.
       

  3. Player Count

    1. “SQUAD” matches are played as a 4 v 4, meaning that only four players may participate in the match for either side. No player substitutions may be made at any point during the match.

    2. “DUO” matches are played as a 2 v 2, meaning that only two players may participate in the match for either side. No player substitutions may be made at any point during the match.

  4. DISQUALIFICATIONS:
    1. PLAYERS CAN NOT BUILD IN THE PRE-GAME LOBBY IF THEY DO, IT RESULTS IN A ROUND LOSS AND THAT POINT WILL BE ADDED TO THE OTHER TEAM.
    2. PLAYERS DO NOT NEED TO PICKAXE EACH OTHER IN THE LOBBY EITHER IF THEY DO, IT ALSO WILL RESULT IN A ROUND LOSS AND THAT POINT WILL BE ADDED TO THE OTHER TEAM.
    3. TEAMS MUST GO IN TO THEIR RESPECTIVE COLORS AS DETERMINED BETWEEN TEAMS, IF A TEAM DOES NOT GO INTO THEIR COLORS, THEY CAN BE DQ’D FOR THE ROUND. THEY MUST GO INTO THEIR COLORS!
    4. EXCESSIVE TOXICITY: SOME DANCING IS FINE HOWEVER IF IT IS DEEMED TOXIC THAT CAN/WILL RESULT IN A DQ FOR THAT ROUND.
    5. OPEN MICROPHONES: IF A TEAM IS IN PARTY CHAT THEY SHOULD NOT BE USING IN-GAME CHAT, IF ANYTHING THAT VIOLATES THE RULES IS HEARD IT CAN RESULT IN A DQ OF A ROUND.
    6. VIDEO/PHOTO PROOF IS REQUIRED BEFORE AN ADMIN CAN RULE ON BUILDING IN LOBBY/VOICE VIOLATION/EXCESSIVE TOXICITY.