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  1. Series Length

    1. Matches are played as a best of 3 in the regular season, best of 5 in the playoffs and best of 5 for the State Championship.

  2. Match Procedure

    1. Players select their characters. Either Player may elect to do Double Blind Character Selection (see next section). 

    2. Use Stage Striking to determine the first stage. 

    3. The Players play the first game of the set. 

    4. Winning Player of the preceding Game bans a stage/stages. 

    5. The losing Player of the preceding Game picks a stage for the next game. 

    6. The winning Player of the preceding Game may choose to change characters.

    7. The losing Player of the preceding Game may choose to change characters. 

    8. The next game is played. 

    9. Repeat Steps 4 through 8 for all subsequent matches until the set is complete.

  3. Mutual Agreement 

    1. Players may select any permitted stage if they both agree to it. Players may not play on unpermitted stages or change the length of a Match.

  4. Double Blind Character Selection 

    1. Either Player may request that a double blind selection occur. In this situation, a designated referee or TO will be told, in secret, each of the Player’s choices for the first round. Both Players are to then select their first round character, with the referee validating the character selections.

  5. Pausing 

    1. If a Player either intentionally or accidentally pauses the Game by either pressing the start button or unplugging his or his opponent’s controller, the offending Player must forfeit a stock. This penalty may be increased or decreased at the sole discretion of the TO.

  6. Restarts 

    1. Tournament Organizers may approve a full or partial Game restart due to exceptional circumstances, such as a power outage.

  7. Stalling 

    1. Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of TOs.

  8. Sudden Death 

    1. If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the match ends. When the timer hits 0:00, the Player with the higher stock count is the winner. If both Players are tied in stocks the Player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both Players lose their last stock simultaneously, a 1 stock tiebreaker will be played with the time limit equal to the regular time limit divided by the regular number of stocks, rounded up to the minute. The results of Sudden Death do not count.

  9. Colorblind Clause 

    1. Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from the stage background. The request must be made before the match starts.

  10. Warm-ups 

    1. Warm-up periods and controller tests may not exceed 30 seconds on the in-game timer. Violation of this rule may result in an automatic forfeit at the discretion of TOs. 

  11. Coaching 

    1. Coaching, defined as deliberately giving or receiving advice to/from another person during a Match or between Matches during Grand Finals, is not allowed, and may result in penalties for both parties. 

  12.  Tardiness 

    1. Any Players not present for their Match by 5 minutes past the scheduled start time, without prior communication with TOs, is subject to total disqualification from the respective Tournament.

  13. Collusion 

    1. Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any Player suspected of colluding.

  14. Match Disruptions 

    1. Restarts: Players may request to restart a Game if they believe it was set up incorrectly, such as the wrong character(s), stage, controls, or in-game settings. Such requests may or may not be approved at the sole discretion of the TO. 

    2. Disconnects: In the event of a disconnect within the first 30 seconds of a Game, the Game will be restarted. If a disconnect occurs after the first 30 seconds, or a Player disconnects for a 2nd time during a Match, that Player will forfeit the current Game. If both Players disconnect during a Match, the TO will perform a “connection test” with the Players (described in the next Section), and may or may not disqualify one or both Players at the sole discretion of the TO.

    3. Controller Interference: If a Player's controller is found to be the cause of disruption to a Tournament (during a Match or otherwise), such Player is subject to complete disqualification from the respective Tournament.

  15. Misinterpretation / Misconfiguration 

    1.  If a game was played under a misconfiguration of the Game Settings that could have materially affected the result of the game, a Player may petition the TO to have that game replayed. The final decision is at the discretion of the TO. This must be done immediately after the game in question; after the next game is started, the previous game shall not be replayed regardless of whether the rules were set correctly. 

  16. Final Rulings 

    1. If any unforeseen situations occur, judgment of TOs are final. The TO reserves the right to alter rules or format during the Tournament in the best interests of the Tournament.

  17. Game Lobby

    1. Prior to the match, players should add each other as friends on their Consoles. The higher seed will create the lobby if playing online.

  18. Official Game Settings:

    1. Stock: 3   

    2. Time Limit: 7 Minutes

    3. Handicap: Off

    4. Team Attack: On

    5. Launch Rate: 1.0x

    6. Items: Off and None

    7. FS Meter: Off

    8. Damage Handicap: Off

    9. Custom Balance: Off

    10. Spirits: Off

    11. Pause: Off

    12. Stage Selection: Loser’s Pick

    13. Stage Hazards: Off

    14. Stage Morph: Off

    15. Underdog Boost: Off

    16. Score Display: Off

    17. Show Damage: Yes

  19. Official Game Options:

    1. Radar: Small

    2. Echo Fighters: Separate

    3. Custom Balance: Off

    4. Mii Fighters are permitted with any combination of specials.

  20. Stage List - Get On My Level 2022 Stagelist

    1. 3 BANS | NO DSR | HAZARDS OFF | 1-2-1 Striking

    2. Starter Stages:

      1. Town and City

      2. Battlefield

      3. Small Battlefield

      4. Smashville

      5. Pokemon Stadium 2

    3. Counterpicks

      1. Final Destination **

      2. Hollow Bastion

      3. Kalos Pokemon League

*Battlefield/Omega variations of the stages are allowed as long as both parties agree. For Games playing on broadcast, Players may be asked to refrain from using certain Battlefield/Omega form stages at the sole discretion of Tournament Organizers.


  1. Network Requirements



  2. Additional Rules:

    1.  Stage Striking: Players play a best-of-1 Rock-Paper-Scissors, and the winner may choose to either strike a stage first or select a port first. Stages are struck in a 1-2-1 order. 

    2. Stage Bans: After each Game of a Match, before selection of stages and/or characters, the player who won the previous game may ban two stages from either the starter or counter pick list. This ban does not persist throughout the Match. 

    3. Stage Clause: A Player may not pick the most recent stage they previously won on during the Match. 

    4. Controllers: Any controller is permitted provided that it does not use a macro or turbo function, which includes but is not limited to: Nintendo Gamecube Controller, Switch Pro Controller, Joy-cons (single or double), USB wired controllers licensed by Nintendo, Smashbox or other “box” controllers, or any controller that can be connected via dongle (such as a PS4 controller). TOs may inspect any controller at any time.

  1. Self Destruct Moves

    1. ​​​​​​​​​​​​​​If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, sudden death rules apply.

  2. Guideline for Violations Cheering

    1. Nondescript statements such as “Let's Go” “You got this” or “Mess him up” are not violations. Minor Violation – General statements such as “Play slow” “Take your time” or “hit him” Major Violation – Specific statements pointing out habits, specific options or timings such as “Watch for his neutral get up” “his waft is almost ready” or “he keeps rolling.” Severe Violation – Physical interference to either player. Tournament staff reserve the right to judge what is deemed “coaching” and the severity of the violation.