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ROCKET LEAGUE

  1. ROCKET LEAGUE
     

    1. Xbox One/Nintendo Switch/PC **Crossplay Allowed**
       

    2. 3v3 Format (Trios) or 2v2 Format (Duos)
       

    3. Series Length

      1. All Matches will be played as a best of 3 series.

      2. Best of 5 will only be used in the State Championship.

      3. State Playoffs are Double Elimination.
         

    4. Game Lobby

      1. The higher seed will create the lobby. The lower seed will have a choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as both teams consent and the arena is playable according to rule (iii.2)
         

    5. Game Settings:

      1. Game Mode: Soccar

      2. Arena: DFH Stadium or another arena agreed upon by both teams from the list in (vi)

      3. Team Size: 3v3 or 2v2

      4. Bot Difficulty: No Bots
         

    6. Mercy Rule:

      1.  First Team to a 10 point lead. Examples : 11-1, 12-2, 10-0, etc..
         

    7. Team Settings:

      1. Primary and accent colors should be set to Default
         

    8. Mutator Settings

      1. Preset Settings: Custom

      2. Match Length: 5 Minutes

      3. Max Score: Unlimited

      4. Overtime: Unlimited

      5. Series Length: 3 Games (Except State Championship which is 5)

      6. Game Speed: Default

      7. Ball Max Speed: Default

      8. Ball Type: Default

      9. Ball Physics: Default

      10. Ball Size: Default

      11. Ball Bounciness: Default

      12. Boost Amount: Default

      13. Rumble: None

      14. Boost Strength: 1x

      15. Gravity: Default

      16. Demolish: Default

      17. Respawn Time: 3 Seconds

      18. Region: As decided on in (vii)

      19. Joinable By: Name/Password (Determined by Hosting Team)

      20. In the event that incorrect settings are loaded on the server, the match should be stopped and reset. Previously played games with incorrect format will not count towards the series.
         

 

  1. Arenas

    1. The following arenas are available for switching to during an official match:

      1. Aquadome

      2. Champions Field

      3. Champions Field (Day)

      4. DFH Stadium

      5. DFH Stadium (Day)

      6. DFH Stadium (Stormy)

      7. Mannfield

      8. Mannfield (Night)

      9. Mannfield (Snowy)

      10. Mannfield (Stormy)

      11. Neo Tokyo

      12. Salty Shores

      13. Starbase ARC

      14. Urban Central

      15. Urban Central (Dawn)

      16. Urban Central (Night)

      17. Utopia Coliseum

      18. Utopia Coliseum (Dusk)

      19. Utopia Coliseum (Snowy)

      20. Wasteland

      21. Wasteland (Night)
         

  2. Server Region

    1. US –EAST

    2. US – WEST

    3. In the event where teams are unable to agree on which server region to play the match, the server region will alternate between games starting with the higher seed’s server region choice.
       

  3. Win Condition

    1. Matches are played as a best of 3 in the regular season, a best of 5 in the State Championship. The Team who has the most points at the end will win the game. If both Teams have the same amount of points then Overtime will happen, the first Team to score in Overtime wins. 

  4. Points

    1.  Points are based upon and awarded per score.

 

  1. Restrictions
     

    1. Customization

      1. Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive 3v3 queues are not permitted for use in official matches.
         

    2. Leaving and Rejoining Teams

      1. Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.
         

  2. Stoppage of Play

    1. Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occurred, the game will continue.
       

  3. Player Count

Both teams participating in a match must provide 3 players at the beginning of the first game, and 2 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required number of players for additional games in the series, then they will forfeit the remainder of the match. 2 v 3 or, 1 v 2 will be allowed only if both coaches agree to this.